It also has the "baby bear" Hard Campaign: Advance Wars 1's Hard Campaign is a complete nightmare, Advance Wars: Dual Strike's Hard Campaign is a walk in the park, but Advance Wars 2's Hard Campaign gets the balance just right between hard and fair (Advance Wars: Days of Ruin doesn't have a Hard Campaign). First of all, it's my favourite game in the series: for me, they're all great games, but Advance Wars 2 has something extra-fun about it, particularly in Campaign mode. But I've decided to go with Advance Wars 2 for a number of reasons. AW is one of my favourite series of video games, but more to the point it's one of very few video game series that I'm actually any good at.Īdmittedly the logical thing to do would be to start with Advance Wars 1. As war games go (with the exception of latest iteration, Days of Ruin/Dark Conflict), Advance Wars is cute, bright and light-hearted, with a lot of cheesy humour. The full series is technically called "Nintendo Wars", as it's appeared on a number of Nintendo consoles in various guises, but Advance Wars was the first game in the series to be released outside of Japan. Advance Wars and its sequels are turn-based strategy games made for the Game Boy Advance and Nintendo DS by prolific Nintendo studio Intelligent Systems (also famous for Fire Emblem, WarioWare, Tetris Attack and Paper Mario). So, what's this Advance Wars malarky, then?
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